Julian Freund
Human Centered Design & User Experience Design

Howdy ✌️

my name is Julian. I am a human centered designer & user experience designer from the beautiful Remstal wine region near Stuttgart.

My first love belong to my girls but there is another one - digital products & services and the development such things.

From research to ideation and prototyping up to scaling, I am fully committed to human-centered design. My belief is that people must be the focus of every development. Unfortunately that's not the case today, so let's change that and create great products and services for a fast changing and complex world in which no one gets lost ✊.

Welcome to my digital portfolio, have fun and if there are any questions, let's grab a coffee!

Curriculum Vitae

01

Working Experience

Dec. 2023 - today

Netze BW GmbH

Senior Experience Manager & HCD-Specialist

Focus: Group digitalization, Digital Transformation, New Business, Complex Problems, Human-Centered Design, UX-Design

Oct. 2018 - Nov. 2023

EnBW Energie Baden-Württemberg AG

Senior User Experience Manager & HCD-Specialist

Focus: Group digitalization, Digital Transformation, Complex Problems, Human-Centered Design, UX-Design, Product Ownership

Jan. 2017 - Sep. 2018

Alegri International Service GmbH

Consulatant UX & HCD

Focus: Consulting, Complex Problems, Human-Centered Design, UX-Design, Front-End-Development

Apr. 2016 - Sep. 2016

Alegri International Service GmbH

Master’s Student

Master Thesis: IoT – Smart Kitchen New ways in private food management - together with Liebherr-Hausgeräte GmbH

Jul. 2015 - Apr. 2016

HEIKOPAIKO Design & Technology

Working student

Focus: Research & Development Context-Aware-Systems

Oct. 2013 - Jun. 2015

Clouso Engineering GmbH & Co.KG

Software-Developer

Focus: UX / UI Design, Front-End-Development, Hybrid-App-Development

02

University Study

University of Reutlingen

Human-Centered Computing (M. Sc.)

Focus: Psychology, Human-Centered Design, UX / UI, Internet of things, Visualization

Hochschule der Medien

Print & Media Technologies (B. Eng.)

Focus: Internet-Technologies, Cross-Media-Publishing, PrePress, Database & XML Technologies

03

Hard Skills

Human-Centered Design & UX-Desgin

Product- & Business Development

Web-Development

Agile Methods

Methodological Competence

04

Soft Skills

Teamwork

Empathy

Motivation and Curiosity

Resilience and Reliability

Complex Problem Solving

05

Actual Certifications

Scrum Master

PSM I scrum.org

Design Thinking

brainbirds.de

Journey Mapping

Interaction Design Foundation

Service Design

Interaction Design Foundation

06

Personal Engagements

VFL Waiblingen Ski und Board

Bord Member of the Club
& Snowboard Instructor

TB Beinstein Ski

Snowboard Instructor

Projects

01

InSight

Industry: Sales Services

Context: Use of external data

Teaser: Municipal sales departments whose goals are set higher year after year are poor pigs or not? In any case, you are required to know the customer inside and out, sell as much as possible and at the same time invest a lot of time in the relationship so that a long-term customer relationship is created, which...

Project Details

02

WeCare

Industry: Emergency service

Context: House emergency services relatives

Teaser: Some people will be familiar with the home emergency call and in particular the home emergency call button from a wide variety of providers such as the DRK (German Red Cross). The function is very simple. People in need wear a bracelet with a button on it. If this is activated in an emergency situation, the signal is forwarded to the provider's...

Project Details

03

Digital Showroom

Industry: Fashion

Context: Digitization of the orderung process

Teaser: In times of sustainability, rising raw material prices and rising production costs, fashion manufacturers are faced with the question of whether it makes sense when it comes to producing the sample collection required for the order. Is it really necessary to produce collections in all sizes, colors and cuts? Is it...

Project Details

04

The Digital Castle

Industry: Exhibition Design

Context: Digitally guided exhibition

Teaser: Aulendorf Castle is the landmark of the town of Aulendorf (Baden-Württemberg), built by the Counts of Königsegg-Aulendorf and is directly attached to the Catholic parish church of St. Martin. In addition to the truly magnificent building, which alone is worth seeing, the interior of the castle is now used as a museum. In addition to the exhibits...

Project Details

05

MyMoments

Coming soon...

06

Collab Tool

Coming soon...

Blog

01

My Great Parental Leave

Release: 7. December 2023

Teaser:It has now been almost 20 months since one of the greatest adventures, probably in my life, began. Our little daughter was born on April 2, 2022 and has been regularly turning our lives upside down since then...

Read More

02

No Problem Problems

Release: 12th October 2023

Teaser:Often there are problem areas for people where others see no problem at all. This is often found in corporations or institutions that are subject to a larger hierarchy. It gets exciting when you, as a human...

Read More

About Me & My Life

Julian Freund with his partner in crime Cornelia

My better half and me exploring Europe. Can't imagine a better travel partner 🧭.

Julian Freund in the Mountains for Skiing

Rugged mountains, snow and shared experiences. Skiing and Snowboarding is my passion since I was little 🎿.

Julian Freund at the ski course

Whenever possible I try to pass on my fascination for skiing ans Snowboarding to the next generation ⛷️.

Julian Freund traveling with the VW bus

Yeah, i like to travel and to explore new things. Road trips and camping are a great way to do so 🏕.

Julian Freund kitesurfing on Lake Como

Boards are my thing. Kitesurfing is my new passion for windy vacation days 💨.

Julian Freund mountain biking in Stuttgart

That's right, I live neither by the sea nor in the mountains. At home I like to go mountain biking 🚵.

Loaction & Contact

Location

Country: Germany

State: Baden-Württemberg

City: Stuttgart

Contact

Terms

Imprint

Angaben gem. $ 5 TMG:

Julian Freund

Pommerstraße 23/1

71394 Kernen im Remstal - Germany

Kontakt:

Phone: +49 (0) 176 / 801 86 903

E-Mail: howdy@julian-freund.com

Website-Aufgabe:

This page is a private website with no commercial background.

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Diese Haftungsausschlusserklärung gilt auch innerhalb des eigenen Internetauftrittes „Name Ihrer Domain“ gesetzten Links und Verweise von Fragestellern, Blogeinträgern, Gästen des Diskussionsforums. Für illegale, fehlerhafte oder unvollständige Inhalte und insbesondere für Schäden, die aus der Nutzung oder Nichtnutzung solcherart dargestellten Informationen entstehen, haftet allein der Diensteanbieter der Seite, auf welche verwiesen wurde, nicht derjenige, der über Links auf die jeweilige Veröffentlichung lediglich verweist.

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Die auf unserer Webseite veröffentlichen Inhalte und Werke unterliegen dem deutschen Urheberrecht (http://www.gesetze-im-internet.de/bundesrecht/urhg/gesamt.pdf) . Die Vervielfältigung, Bearbeitung, Verbreitung und jede Art der Verwertung des geistigen Eigentums in ideeller und materieller Sicht des Urhebers außerhalb der Grenzen des Urheberrechtes bedürfen der vorherigen schriftlichen Zustimmung des jeweiligen Urhebers i.S.d. Urhebergesetzes (http://www.gesetze-im-internet.de/bundesrecht/urhg/gesamt.pdf ). Downloads und Kopien dieser Seite sind nur für den privaten und nicht kommerziellen Gebrauch erlaubt. Sind die Inhalte auf unserer Webseite nicht von uns erstellt wurden, sind die Urheberrechte Dritter zu beachten. Die Inhalte Dritter werden als solche kenntlich gemacht. Sollten Sie trotzdem auf eine Urheberrechtsverletzung aufmerksam werden, bitten wir um einen entsprechenden Hinweis. Bei Bekanntwerden von Rechtsverletzungen werden wir derartige Inhalte unverzüglich entfernen.

Privacy

Digital Showroom

App screen for digital support when visiting Aulendorf Castle

Introduction

In times of sustainability, rising raw material prices and rising production costs, fashion manufacturers are faced with the question of whether it makes sense when it comes to producing the sample collection required for the order. Is it really necessary to produce collections in all sizes, colors and cuts? Is it necessary to have large or larger rooms available for their presentation?

A digital showroom was developed for a renowned fashion manufacturer that creates a new ordering experience and thus closes the gap between the physical world of fashion shopping and digitalization. The focus was not only on presenting products, but also on creating an immersive, personalized and interactive ordering experience, which, coupled with the manufacturer's system, guarantees an end-to-end process.

Design Challenge

Is it possible to present physical fashion collections digitally and prepare them in such a way that the ordering process is digitized from end to end and the associated customer experience is improved?

Responsibility

  • User Experience Lead
  • User Interface Design & CSS/SASS Development

Discover

Define / Ideate

Due to the findings and complexity, the findings were worked on together in various co-creation workshops and incorporated into a new service blueprint. This includes initial ideas as to how haptics, etc. can be encountered digitally. For example, through small sample books that match the digital representation and make what is seen tangible. But also everything that needs to be taken into account in terms of integration and clean service.

Prototyp / User Interface

In order to develop further understanding and a common view for the later solution, the wireframe was produced in several iterations and repeatedly tested internally.

With the draft created in the last iteration, an interface design was now created along the corporate identity, which formed the basis for further development.

The development itself took place in the form of an Angular app, which provides various connectors for the internal system to ensure smooth integration into the existing system.

A Look At The Result:

Notice

Due to project agreements, no illustrations or images of the system may be published here. If you want to know more, let's grab some coffee!

The Digital Castle

App screen for digital support when visiting Aulendorf Castle

Introduction

Aulendorf Castle is the landmark of the town of Aulendorf (Baden-Württemberg), built by the Counts of Königsegg-Aulendorf and is directly attached to the Catholic parish church of St. Martin. In addition to the truly magnificent building, which alone is worth seeing, the interior of the castle is now used as a museum. ... what will be exhibited ...

In addition to the exhibits, museums live from the employees who keep the Meuseum and its contents on their toes and provide visitors with guided tours and background information. And this is exactly where one of the pain points of the castle administration lies. Both the castle and the exhibition itself are run on a non-profit basis and are often faced with staff shortages, which means that regular opening cannot take place in the long term.

Design Challenge

How might we use digital helpers to enable the museum to work sustainably, with as little staff as possible and with the same or even better experience for visitors?

Responsibility

  • Human Centered Design & User Experience Lead
  • Prototype development of Beacon based indoor navigation

Discover

Define / Ideate

In order to create an understandable overall picture for everyone, the information from the research was first poured into personas and empathy maps and collected findings were converted into insight statements.

All of this was subsequently used for various co-creation workshops with museum staff to explore solution spaces but also to maintain focus during the ideation.

Prototyp

The results of the ideation were brought to life in the form of an interactive prototype for iPads. This further made it possible to experience the potential system to a limited extent, to simulate it and to collect findings for or against the digitally supported tour in the form of various tests. The overall service (issue/loan of devices, etc.) was also subjected to prototyping.

Test

By using a high fidelity prototype, a realistic simulation could be carried out for testing purposes and observed by the team. People from the open day were invited again and had the opportunity to visit a scaled-down version of the exhibition.

It wasn't just the exhibition itself that was tested. A simulation was carried out from opening the museum door to leaving the museum.

In addition to qualitative feedback, an AttrakDiff was carried out again to ensure a comparison of the prototype solution and the initial measurement. By combining feedback and AttrakDiff, the concerns mentioned can be alleviated and the solution can be viewed as attractive.

A Look At The Result:

A context-sensitive system was created that is based on so-called beacons and thus enables indoor navigation and context-dependent delivery of content. Beacons are wireless sensors that are operated with Bluetooth Low Energy and whose task is to communicate independently. This means sending out a permanent signal and thus the possibility of making oneself noticeable to other devices. The incoming signal can now be processed / used on other devices as you wish.

WeCare

Julian Freund project house emergeny 2.0

Introduction

Some people will be familiar with the home emergency call and in particular the home emergency call button from a wide variety of providers such as the DRK (German Red Cross). The function is very simple. People in need wear a bracelet with a button on it. If this is activated in an emergency situation, the signal is forwarded to the provider's control center. If a signal is received, an attempt is made to contact the person concerned by telephone. If this is not possible, for example due to an emergency, the control center will trigger an emergency call and alert the emergency services. But what if the button can't be pressed?

Design Challenge

How might we replace or at least support the weaknesses of the home emergency call with another or supplementary technology, in particular to prevent emergency situations that make it impossible to activate (e.g. falling and fainting)?

Responsibility

  • Human Centered Design & User Experience Lead
  • Lead Design Team & Development Team

Discover

A wide range of research methods were used to solve the very open question. From classic research to the analysis of existing home emergency call systems to interviews with home emergency call providers, customers and relatives as well as specialists in the context of assisted living, brought the following key insights.

Key-Insights:

Define / Ideate

After completing the research phase, various idea phases were passed through in several iterations and in collaboration with customers, relatives and providers. The focus was on finding a smart, easily expandable, innovative and passive solution that, at best, proactively recognizes potential emergencies and does not stigmatize people.

In further development, the initial question was how a passive system could detect an emergency. Many ideas were identified and tested through co-creation, among other things. For example, cameras that should detect an emergency using image processing algorithms. It quickly became clear that cameras caused a certain level of discomfort among the test subjects. They felt like they were being watched - “who knows who is watching”.

A solution was needed that could detect changes in the household even more passively and, ideally, invisibly. During the extensive research phase, it was found, among other things, that the people affected are mostly pensioners and have a very regular and recurring daily routine. Based on this knowledge, the hypothesis emerged that patterns must be based on this. From tracking household appliances (e.g. smart plug) to recording electricity consumption (electric meter) or heating systems (e.g. heat sesor), many ideas were identified and tested in advance in the team households in order to create initial insights.

During the multiple testing phase, many ideas failed very quickly. But not measuring electricity and water consumption. Patterns were identified and the hypothesis of a regulated daily routine, i.e. consumption, was confirmed in an extended field test. These patterns and the inclusion of additional data (e.g. season, sunrise/sunset, weather) should be used to train algorithms or systems for individual households and to detect larger deviations.

Prototyp / Dev

As a basis, hardware was designed in collaboration with a partner that enables consumption from electricity meters and water meters to be robustly recorded and transmitted.

The data forms the basis for the algorithms developed, which determine deviations from normal for each connected household.

If a deviation occurs, this is transmitted to the control center via an API developed to suit existing systems.

Test

For further testing, a pilot test was initiated with a home emergency call provider and 50 users.

The system is not triggered immediately, which is of course not particularly helpful in the event of a heart attack or something similar. However, there are many situations (e.g. falling in the shower) where the system can help. Accordingly, the system does not necessarily replace the classic home emergency call, but expands it with an intelligent solution based on electricity and water consumption analysis, which improves people's safety in certain situations without reducing the quality of life or causing stigmatization.

Notice

Due to project agreements, no illustrations or images of the system may be published here. If you want to know more, let's grab some coffee!

InSight: Make Use Of External Data

Julian Freund project insight engine - make use of external data

Introduction

In the world of sales, standing still is synonymous with going backwards. This was also the case in the municipal sales department with which we worked together at this point. Goals become more and more demanding and you are confronted with continuous growth and ever higher ambition. Sales can only imagine this higher, further, faster to a limited extent. Much more comes from strategic decisions on another level or the fact that an economy always pursues the goal of growing and therefore a company is always interested in growing or increasing sales. And ideally all of this without more employees…

Customer relationships are often long-term and require time to build trust. In addition, it is essential to know and understand the exact needs of customers, which requires detailed and time-consuming discussions. In addition to the direct customer relationship, other sources of information such as the press are also available. But even this information option can quickly become a massive burden on your time. You can't read the newspaper all day.

What remains is the fact that an excellent sales person must have a detailed understanding of the customer, their potential sales potential and also their needs. This enables him to anticipate situations, future needs and also reactions.

Design Challenge

How can we use digitalization to specifically provide sellers with valid information about the customer without causing additional effort and conserving other resources?

Responsibility

  • Human Centered Design & User Experience Lead
  • Part Time Product Owner

Discover

Define / Ideate

With the information from the discovery phase and together with the department, various ideation cycles with many ideas were run through in co-creation. For example, assistants should collect the information, AI should search for the information on the Internet and provide it to me.

As mentioned at the beginning, the challenge is not to hire more staff. So the idea of a digital assistant was well received and was transferred to prototyping.

Prototyp / Test

The research and the ideation have virtually confirmed that freely accessible information about municipalities would enable employees to do an even better job with less or at least the same effort.

To date, there has been no actual confirmation of how the employees would deal with it. This confirmation was achieved with a Wizard of Oz prototype. The design team developed a simple news interface. This was filled every morning with researched content about individual municipalities. It quickly became clear that the automated provision of targeted information leads to an improvement in knowledge about a municipality but also leads to a comparison between "I think I know" and "reality". So that's exactly what separates a good seller from an excellent one.

In order to confirm the whole thing qualitatively, an AttrakDiff was carried out. The result “desired” makes it clear that there is high potential for a digital solution.

MVP & Dev

The management was convinced and the design team was expanded to include a development team. Today the application is used by around 170 employees and countless sales opportunities have once again underlined the result of the development.

Notice

Due to project agreements, no illustrations or images of the system may be published here. If you want to know more, let's grab some coffee!

MyMoments

Julian Freund project my moments

Who doesn't know it - today, digital cameras and cell phones take pictures anytime and anywhere. Sometimes snapshots that are not meant to last forever, sometimes beautiful photos with lots of memories.

In the past, these memories were developed and found their way into the household, for example, where they reminded of beautiful moments in life. Of course, this still works today, but the images usually end up gathering dust on storage or in the cloud.

Challenge:

That's exactly why we asked ourselves the question of how it is possible to present any pictures and memories inexpensively and in large formats or collages in your own four walls and at the same time do something for the environment.

Project:

MyMo embodies a harmonious symbiosis of advanced technology, environmental awareness and unique craftsmanship. All screens are “hand made” and unique.

Responsibility in the development team:

Human Centered Design, UX Design, Product-Design, Prototypical implementation and design of hardware/software

Images of Product-Development

Buildung the MyMo Frame MyMo Frame Prototyping Version 1 MyMo Frame Prototyping Version 2

My Great Parental Leave

Julian Freund blog post for no problem problems

Hello, I’m here now!

It has now been almost 20 months since one of the greatest adventures, probably in my life, began. Our little daughter was born on April 2, 2022 and has been regularly turning our lives upside down since then.

After spending the first time together, I went back to work after 10 weeks and my partner “took over” for a year. It was already clear to me at the time of birth that I absolutely wanted to extend my parental leave a little longer. A seven-month professional break as a human centered designer at EnBW began in April 2023. For my partner it was time to go back to the desk.

Daddy is there!

Looking at the past 7 months, I can only say WOW. How great is it that in Germany you are offered the opportunity to take such a break and to immerse yourself intensively in the life and development of this little human being. In addition to countless (for me) adventures that we were able to experience together - cuddling, learning to walk, the first puzzle, bike trips, countless playgrounds and sandpits, the first visit to the zoo, a road trip through Spain and much more. - of course there were also situations that were new. If you honestly look back, it was almost overwhelming. Tired, hungry, thirsty, full diaper, fears, colic, learning new things, frustration, the first tantrum... to share just a few experiences.

The moments of being overwhelmed become fewer. It is thought that the little ones can only communicate to a limited extent. That may be true at first glance or on a verbal level, but not if you fully engage with it, try to get all the empathy out of you and of course observe.

Looking back now, it was one of the best experiences of my life, if not the best.

Why am I telling you all this?

On the one hand, I want to motivate each of you to take advantage of parental leave and, on the other hand, to allay the fear that you will be disadvantaged professionally as a result. If so, you may want to think about your employer. But that's another topic.

In my work context, I view parental leave simply as an extended psychology training session with a unique insight into a person's needs, emotions and behaviors. Or to put it another way, sharpening my ability to empathize. You, your children, your fellow human beings benefit from this and how could it be otherwise, also your working life and therefore the company you work for.

Not only has my empathy reached a new level, but also my observation/interpretation skills, patience, perseverance and creativity. And it is precisely these, in addition to methodological skills, that form the basis for every designer.

So… if you have the chance, then take advantage of it!

No Problem Problems

Julian Freund blog post for no problem problems

Often there are problem areas for people where others see no problem at all. This is often found in corporations or institutions that are subject to a larger hierarchy.

It gets exciting when you, as a human centered designer, work with the part of people who don't currently see the problem. I call it “No Problem Problems”.

Let's assume…

... you are a sales representative, you perform well and achieve your goals year after year. Now comes a designer who talks to you in the form of an interview about your everyday work and at the end asks you specifically whether you have problems in your daily activities or whether you would like to improve. What do you think you answer?

Now let's assume…

... you are the head of the sales department. Together with strategy and management, you will work on the goals and strategy for the coming years. One of the main points is increasing B2B sales. So, as a department head, you have to find solutions to become faster, sell more, create new offerings, etc.

What now?

If we look at the situation from a higher perspective, there are two obvious solution spaces. We enable existing sales employees to achieve deals more quickly or we hire more sales employees. However, the latter is associated with high costs, a long training period and building trust with the customer.

If we choose the former, we as human centered designers have a challenge ahead of us, because the employee currently has no problem. He achieves his goals again and again.

How do we find starting points?

There are many methodologies to find new/additional design spaces, for example to increase performance. However, bluntly asking the sales representative what pains he has in his day-to-day business or what he needs is not very helpful at this point. He doesn't have any problems with what he's doing (yet).

Even with new, hip technologies or digital helpers, we won't knock down any open doors. Many of you know statements like:

Working with a methodical approach based on Human Centered Design can be a good starting point. However, human centered design is often thought of or described too superficially and simply. Using simple interviews or surveys in research will not find fertile ground here. Please note the supposed statements and answers from above.

How To?

The design team must necessarily delve very deeply into the subject matter of the people affected and their context in order to recognize and understand whether and, if so, what potential offers a starting point.

Contextual Inquiry:

In addition to conversations, interviews, etc., contextual inquiry offers the opportunity to build a deep understanding of the other person. Contextual inquiry is a type of ethnographic field study that involves in-depth observations of a small sample of users to gain an in-depth understanding of work practices and behaviors.

Staying with the in-depth example, this simply means that the design team becomes sales employees. In order to achieve this, the customer's everyday work is intensively observed both internally and externally.

Potential pain points will quickly arise for the design team, which can possibly be solved or at least accompanied by technology or digitalization.

In the example, the observations led to the realization that it is only at the time of an on-site visit within a municipality that it becomes clear what it might need or where its interests lie. Before that they are just perceptions, from what is spoken and heard.

Ideation with Design-Sprint:

With the “pain points” identified, ideation follows in human centered design. There is often no shortage of ideas. Especially on a green meadow. However, the ideas are often developed without the presence of the people for whom they are being designed.

In order to design together with the people affected, it is advisable to fully integrate them into idea generation and generate “How Might We” questions. In the example given, the question could be:

And lo and behold:

In the co-creation in the form of a design sprint, the information comes to light that there is extensive and freely accessible information about municipalities. But there is a lack of time to research and evaluate these. More sessions followed…

A first milestone has already been reached and an initial idea has been born. As a sales representative, I could become faster if I could use this information easily and without increased effort.

The question that remains is, would we have achieved this goal through simple interviews? Probably not, since the sales employees haven't seen any acute problems and don't know the department head's problems.

You can read how this approach leads to success in the project description: InSight